Lidarion Hexmap Studio
Lidarion Hexmap Studio is an Inkarnate-style cartography suite and world-building engine designed specifically for Foundry Virtual Tabletop (v14). It allows Gamemasters to craft, paint, detail, and explore vast, playable hexmaps directly within Foundry—without needing external image editors or third-party mapping software.
Key Features at a Glance
| Feature | Description |
|---|---|
| Dedicated Hexmaps Directory | An independent Foundry sidebar tab (fa-hexagon-nodes) keeps your world maps organized and separate from standard tactical battlemaps. |
| Full-Screen Cartography Studio | Intuitive painting suite with Brush, Flood Fill, Eraser, and Eyedropper tools, supporting brush radii from 1 to 6 hexes. |
| 4 Layer Cartography Engine | Build intricate overland maps using Standard Terrain, Custom Terrain, Objects/Props, and Vector Roads & Rivers. |
| In-Engine Custom Asset Workshop | Turn any illustration into a standard, gapless hextile with visual Core Hex, Overhang, and Cutoff masking zones. |
| 1-Terrain + 1-Object Stacking Engine | Strict cell stacking rule: exactly one terrain tile and one object prop per hex cell, ensuring safe, non-destructive editing. |
| Interactive Scene Hub (Codex) | A visual world atlas for your territories featuring custom art banners, rich-text lore notes, linked battlemap transitions, and drag-and-drop document binders. |
| Discrete Hex Fog of War | Hex-based exploration reveals whole hexagonal tiles as tokens travel, replacing awkward circular vision bubbles. |
| Group Token Travel | Animated, space-by-space party token movement across hexes at configurable travel speeds. |
| High-Performance Scene Baking | Flatten maps with up to 250,000+ hex tiles into a single high-resolution WebP background for lag-free 60 FPS gameplay. |
User Guide Navigation
Explore the comprehensive user manual through the following chapters:
- Chapter 1: Getting Started
- Overview of the Hexmap Directory, creating new hexmap scenes, grid sizing, and scene management.
- Chapter 2: Hexmap Studio & Map Building
- Painting tools (Brush, Fill, Eraser, Eyedropper), brush size scaling, random variant shuffling, the 1-Terrain + 1-Object rule, and drawing vector roads & rivers.
- Chapter 3: Custom Tile & Object Creator
- Step-by-step guide to importing images, template zones (Core Hex, Overhang, Cutoff), 4-variant tile families, zoom & micro-adjustments, and custom category styling.
- Chapter 4: Regions, Locations & Scene Hub
- Painting political borders and biomes, placing points of interest, using the interactive Scene Hub codex, linking battlemap scenes, and binding Actors/Items.
- Chapter 5: Playable Hexmaps & Performance
- Discrete hex fog of war exploration, party token travel speed, atmospheric weather clouds, viewport culling, and baking composite maps for 250,000+ hexes.
- Chapter 6: Keyboard Shortcuts & Quick Reference
- Complete cheat sheet of hotkeys, tool shortcuts, mouse controls, and module settings.
Tip for Gamemasters
You can open the studio at any time while viewing a hexmap scene by pressing
Alt + Hor by clicking the “Edit in Hexmap Studio” button in the Hexmaps sidebar directory.