Chapter 5: Playable Hexmaps & Performance
Running an overland hex crawl requires both engaging table mechanics and rock-solid software performance. This chapter explains how Lidarion handles discrete hex fog of war, group travel animations, weather effects, and high-performance scene baking for massive worlds.
In this Chapter
- Exploration, Travel & Atmosphere
- Discrete Hex Fog of War exploration (revealing whole hex tiles instead of circular sight bubbles).
- Setting up party tokens as “Group Tokens” with animated space-by-space travel.
- Configuring travel speed (
groupTokenSpeed). - Dynamic weather clouds powered by FXMaster with automated zoom scaling.
- Baking Composite Maps & Performance
- Understanding live tile documents vs. flattened background composites.
- The Baking workflow: Generating high-resolution WebP images for 60 FPS performance.
- Tested stability: Running maps with over 250,000 hex tiles.
- Unbaking back to edit mode anytime.
- Viewport Culling during active editing.