Chapter 5: Playable Hexmaps & Performance

Running an overland hex crawl requires both engaging table mechanics and rock-solid software performance. This chapter explains how Lidarion handles discrete hex fog of war, group travel animations, weather effects, and high-performance scene baking for massive worlds.


In this Chapter

  • Exploration, Travel & Atmosphere
    • Discrete Hex Fog of War exploration (revealing whole hex tiles instead of circular sight bubbles).
    • Setting up party tokens as “Group Tokens” with animated space-by-space travel.
    • Configuring travel speed (groupTokenSpeed).
    • Dynamic weather clouds powered by FXMaster with automated zoom scaling.
  • Baking Composite Maps & Performance
    • Understanding live tile documents vs. flattened background composites.
    • The Baking workflow: Generating high-resolution WebP images for 60 FPS performance.
    • Tested stability: Running maps with over 250,000 hex tiles.
    • Unbaking back to edit mode anytime.
    • Viewport Culling during active editing.

Table of contents


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