Keyboard Shortcuts & Quick Reference

Keep this quick reference page handy for shortcuts, tool definitions, and settings while building and running your campaign.


1. Global Keyboard Shortcuts

Shortcut Action Context
Alt + H Open / Toggle Hexmap Studio Canvas (when viewing a hexmap scene)

2. Mouse Controls & Gestures

Action Control Result
Paint / Stamp Tile Left-Click Places selected tile family at cursor
Continuous Painting Left-Click & Drag Paints multiple hexes across cursor trail
Erase Tile / Prop Left-Click / Drag with Eraser Removes elements on the active layer
Sample Art (Eyedropper) Left-Click with Eyedropper Samples tile family and resets to Brush
Pan in Tile Creator Left-Click & Drag on Canvas Repositions source image
Zoom in Tile Creator Mouse Wheel Scroll Zooms in/out relative to cursor
Reload Image in Creator Right-Click Canvas Opens “Delete Image” to reload artwork
Delete Tile Family Right-Click Palette Card Opens deletion dialog with permanent disk cleanup
Delete Variant Tab Right-Click Variant Tab (#2..#4) Removes variant from Creator family
Open Scene Hub Left-Click on Painted Territory Opens interactive regional codex

3. Drawing Tools Summary

Tool Function
Brush Paints tiles or props. Supports brush radius from 1 to 6 hexes.
Fill Bucket Flood fills contiguous matching hexes with random variant support.
Eraser Erases tiles on the active layer. Supports brush radius 1–6.
Eyedropper Samples any tile or prop on the map and switches to Brush.
Roads Connects adjacent hexes with styled dotted trail paths.
Rivers Connects adjacent hexes with flowing rivers and translucent banks.

4. Module Settings Overview

Configurable under Configure Settings → Module Settings → Lidarion Hexmaps:

Setting Name Scope Default Description
Show Regions Client true Toggles whether translucent colored region overlays are visible on the map.
Region Hover on Token/Notes Controls Client true Displays territory name tooltip when the mouse pauses over a hex while Token or Journal controls are active.
Region Hover Delay Client 0.5s Time the cursor must remain stationary over a hex before displaying the tooltip (0.1s to 5.0s).
HUB Banner Title Alignment Client Centered Aligns the title in the Scene Hub banner: Centered or Left-aligned.
Automatic Clouds on Hexmaps Client true Enables ambient drifting cloud shadows on hexmaps via FXMaster with dynamic zoom scaling.
Group Token Movement Speed World 1 space/s Sets the step-by-step hex animation speed for party tokens (0.1 to 10.0 spaces/second).

5. Best Practices & Pro Tips

💡 Pro-Tip 1: The Core Hex Rule

When creating custom terrain tiles, always ensure your artwork completely covers the Green Core Hex in the Creator. Any transparent areas in the green zone will appear as holes or gaps when placed next to neighboring tiles.

💡 Pro-Tip 2: Stacking Non-Destructive Layers

Want to build a ruined castle atop a volcanic mountain? First paint the mountain on the Terrain layer, then switch to the Objects layer and place the castle on top. If you later decide to change the mountain into a snowy peak, your castle will remain untouched!

💡 Pro-Tip 3: Always Bake Before Game Night

Before your players log in for the session, click “Bake Scene”. Baking produces a single, unified high-resolution background that runs at 60 FPS on any player laptop or tablet!


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