Chapter 4: Regions, Locations & Scene Hub

A hexmap is more than just pretty terrain—it is the living stage for your campaign. This chapter covers how to define political borders, biomes, and points of interest, and how to use the interactive Scene Hub as your campaign’s interactive world atlas.


In this Chapter

  • Regions & Locations
    • Switching to “Create Regions” mode in Hexmap Studio.
    • Painting territorial boundaries, kingdoms, and biomes with translucent color washes.
    • Defining points of interest and location footprints.
    • The GM Hex Regions & Locations dashboard.
  • The Interactive Scene Hub (Codex)
    • Launching the Scene Hub for any map or territory.
    • Custom artwork banners with pan/zoom positioning.
    • Markdown & rich-text Notes & Lore editor with auto-save.
    • Linked scenes: Connecting tactical battlemaps, city maps, and dungeons to overland hex locations.
    • Drag-and-drop document binder: Associating Actors (NPCs/monsters), Items (loot), Journals, RollTables, and Cards with territories.
    • Table of contents, bookmark favorites, and protected central journal archiving.

Table of contents


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